Rev pa1. This one's (initially) coming along fairly nicely.
Original:

Went through a levels correction with a threshold layer and found the white, black, and grey points. Because there isn't a lot of background detail in this one, it seemed like a good chance to finally try damage correction using a frequency separation method (separating color and detail into separate layers). Went through erasing and blurring some of the damage on the detail layer. I can certainly see the usefulness of a frequency separation, but I noticed that his skin looked
very airbrushed afterwards. I jury rigged some skin texture (50% grey layer, liner light, add noise and emboss), but I'm not
completely satisfied, so that might take some additional correction.
WIP:

Notes:
- It may be worth reducing the size of the skin texture layer to make the texture a shade less obvious.
- There's some dust and scratch items that should be fairly easily removed with either the patch or healing brush.
- The background smudges should be removable by either replacing the background with a slight gradient or cloning the damage spots out.
- The eye on the left will probably be replaceable by duplicating the eye on the right and distorting it slightly to give it the right perspective.
- The ear ... not so much. That 's probably going to need to be manually recreated.
- Need to even out the skintones on the cheek on the left - tried to do some skintone painting on the color layer, but it ended up a bit blotchy. Blending them into a more cheakbone-y shade should work better.
- The jawline will probably be a
lot of color and detail work, with some shadows for perspective.
- The shirt doesn't seem to show a lot of texture in the undamaged portions of the original, but it'll still be more than a quick C&P job.
- The soundtrack for this restore is turning into a lot of 16 Horsepower and Saltillo, a break from my usual Oakenfold and Front Line Assembly.
16 Horsepower - Straw Foot -
http://bit.ly/17kC5qSaltillo - A Necessary End -
http://bit.ly/bFugD7